He immediately asked, "Is that Chrono Trigger?!" We then went on to talk about the project and my ambitions for it. It wasn't long until I asked him, "Do you like SNES RPG's?" After an enthusiastic "yes", I opened up a file of Crono's Room.
#CHRONO TRIGGER 3D CEASE AND DISIST HOW TO#
We were finally starting to have a decent amount of assets, but I noticed that it was becoming difficult to dictate the look of the game since I wasn't an artist.ĭuring the later days of August 2003, I was training a new 2D artist (Luis Martins) on how to use tools at work and we started to talk about games. It was very important to me to have people on the project who loved this game as I did, so David became the 3rd member of the team. While browsing responses from the posting, I found a 3D artist named David Ying that had familiarity with an anime style and was a die-hard Chrono Trigger fan. He seemed enthused, so I immediately started looking to contract artists by positing a request for artists on GamaSutra's project page. I messaged Mat and asked him what he thought of re-creating CT on current generation consoles (GC, PS2, Xbox, etc.). After a few very educating years at DC, I felt like I needed a new challenge and thought it would be a good idea to start up the project again, in my spare time. I started teaching myself how to program on the PlayStation and Dreamcast consoles to diversify my technological understanding.Īfter many months of training, I caught a break and was hired by a relatively new company (DC Studios) in mid-2001. I decided it was best to postpone the project and start training myself more.
![chrono trigger 3d cease and disist chrono trigger 3d cease and disist](https://media.sketchfab.com/models/24b730d0d95e4f639679a6f98d75c170/thumbnails/cc52a77fc4bb404296c105aab716c8ab/7dda4b70b4304d47b85a5e40b0b844dc.jpeg)
It became apparent that it was increasingly difficult to get assets when I needed them and, due to my relative inexperience with programming, I had difficulty architecting the correct structure for the game. I managed to find a 3D artist on IRC in a modeling channel and he started to make a very low polygon version of Crono. This meant cash was hard to get a hold of. Unfortunately, I just graduated High School and had no job. When Mat joined the team, I looked to contract some artists to start creating 3D assets for the game. Mat, otherwise known as TSSF (The Super Street Fighter), was one of the most talented re-maker's in the videogame music scene - So I had no problem accepting his gracious offer. From late 1999 to mid-2000, I worked on getting something running on the screen and creating an engine framework for the game.įollowing a published interview on Gamespot about the project, I received an e-mail from Mat Valente asking if he could help remake the soundtrack to N64 format. At the time, I was teaching myself how to program and familiarizing myself with console architecture, as well as the underground Nintendo 64 hacking scene. This project actually started back in 1999 when it was originally in development for Nintendo 64. How did this project come together? How did you assemble your team? But I've been professionally making games since 2001 and been doing it in my spare time since 1999.
![chrono trigger 3d cease and disist chrono trigger 3d cease and disist](http://www.opcoder.com/projects/chrono/media/screenshots/cronosroom3.jpg)
This interview was conducted by Will Trip, a journalism graduate student, and we owe him the honor! Now, let's peer into the whole story of the project. For the first time, the project director has given an interview describing the beginnings of the project, its stride, and ultimate downfall, and his thoughts on the matter. Until now, we've been left with the tombstone that is the Resurrection website's front page: a word of thanks, a trailer, and a few screenshots. Regardless of the reasons behind the closure, the hype cooled as the team retreated to work on a new project, but the buzz surrounding the incident ensured that the memory of the project would become a permanent fixture of the Chrono community.
#CHRONO TRIGGER 3D CEASE AND DISIST SERIES#
While many of these knee-jerk eruptions were nonsensical and made without any concept of why corporations protect their copyright, a few inquiries did interestingly point out that Square Enix seems to be ignoring the Chrono series currently. Unfortunately, they were only able to complete a portion of the Zombor battle on Zenan Bridge the cease & desist letter from Square soon after immediately sparked caustic reactions from Chrono Trigger fans. As you know, last month marked the one year anniversary of the closure of Chrono Trigger Resurrection, a project to recreate ten scenes from Chrono Trigger in a new 3D engine. Interview with Zeenbor by Will Trip, October 1 2005